Learn and play. You can use The only time this will be down is when im updating. Defeating True Cross Sans #2 The knife. fasteclipse is one of the millions playing, creating and exploring the endless possibilities of Roblox. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); makeReflectionBeam = function(pos,look,isCrit), local hit,hitpos,norm = workspace:FindPartOnRay(ray,c), e.Size = Vector3.new(6,6,(pos - hitpos).magnitude), e.Size = Vector3.new(16,16,(pos - hitpos).magnitude), e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos), makeReflectionBeam(hitpos,newDir * 999,isCrit), if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then, makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false), if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then, makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true), if InputObj.KeyCode == Enum.KeyCode.Slash then, finishEvent = uinps.InputBegan:connect(function(InputObj), if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then, if InputObj.KeyCode == Enum.KeyCode.LeftShift then, uinps.InputEnded:connect(function(InputObj), Debounces.FPS = 1/rs.RenderStepped:wait(), local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60), for i,v in pairs (rayModel:children()) do, if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then, parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60)), elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then, parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60)), v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0), v.Transparency = v.Transparency + .05/(Debounces.FPS/60), Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp), fire.Acceleration = Vector3.new(sineval,1,sineval), light.Brightness = math.sin(math.cos(tick() * 2) * 1.5), *1st attempt in adding skull (failed lol), *1st attempt in adding bones (failed lol). Sans AUs Battle:The Shattered Multiverse [IN TESTI Playing 0 Visits 1,396 fasteclipse has no creations. NumberSequenceKeypoint.new(0,.819,.0375). It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Boss weapons are permanent and will remain in your inventory regardless if you Reset. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then. Pastebin.com is the number one paste tool since 2002. Attack on titan titan rp. 1 Weapons 1.1 Shop Weapons 1.2 Boss Weapons 1.3 Multi-hit Weapons 2 Weapon Chart A weapon is obtained by either defeating a boss or buying it in the shop. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093)); CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939)); CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465)); CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373)); CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then. I searched everywhere and could not find a script. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001)); CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0)); CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0)); CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true), if human.MoveDirection.magnitude > .02 then, if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then, local vel = Instance.new("BodyVelocity",c.HumanoidRootPart). 22 min ago, C# | 46 min ago, Python | last breath sans phase 5 roblox id by | Feb 17, 2021 | Long Term Care Home Ottawa | Feb CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); rayPart.Size = Vector3.new(28,28,dis + 400). Pastebin is a website where you can store text online for a set period of time. HUGE THANKS TO LASERS N MONSTERS FOR TELLING ME HOW TO ANIMATE ATTACKS AND MORE HUGE THANKS TO LASERS IT IS ONLY A MADE-UP MOVESET. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837)); CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45)); CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45)); CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495)); CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed, vel.MaxForce = Vector3.new(math.huge,0,math.huge). CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5)); CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878)); CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0)); CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087)); CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5)); CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed. Roblox is a global platform that brings people together through play. Jack84 on LastBreath!Sans(PHASE 1 & 2) Amazing idea I hope bunny adds last breath but I don't know if they will. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13)); if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then. Group Link: https://www.roblox.com/groups/5086783/Attack-On-Titan-Last-Breath#!/about BASIC CONTROLS: E,Q = Hooks. Close. Description:originally from the roblox sans last breath script. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837)); CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45)); CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45)); CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495)); CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed, vel.MaxForce = Vector3.new(math.huge,0,math.huge). Music.SoundId = "http://roblox.com/asset/?id=319332735", Music:Play() --Demonic Laugh. This is a btw this is sans last breath from the last breath sans roblox script ~electro pixel art template which you can edit. FF + Infinite Health Script (Roblox) - Pastebin.com. Check out Undertale Disbelief papyrus REVENGE PAPYRUS. 36 min ago, PHP | Pastebin is a website where you can store text online for a set period of time. Removed l for class changing and put up new buttons for class changing in the menu so it wont count your deaths this is a very early test build of the game its repetitive and theres not much to do but i hope you enjoy it. Undertale Last Breath - An Enigmatic Encounter Roblox ID - You can find Roblox song id here. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. HeadColor = BrickColor.new("Institutional white"); LeftArmColor = BrickColor.new("Institutional white"); RightArmColor = BrickColor.new("Institutional white"); LeftLegColor = BrickColor.new("Institutional white"); RightLegColor = BrickColor.new("Institutional white"); Face = "http://www.roblox.com/asset/?id=8560915"; Shirt = "http://www.roblox.com/asset/?id=334781688"; Pants = "http://www.roblox.com/asset/?id=335237283"; char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=334755544", char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=315964941". ©2021 Roblox Corporation. torso = player.Character:WaitForChild("Torso"), dist = (torso.Position - mouse.Hit.p).magnitude, torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0), -- wongxd, this is why you DON'T goto Voidacity's, -- SLPM has been absent, so I've taken it upon myself to make something, --------------------------------------------------------, uinps = game:GetService'UserInputService', return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)). fasteclipse is one of the millions playing, creating and exploring the endless possibilities of Roblox. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then. the end of it all. Close fasteclipse is one of the millions playing, creating and exploring the endless possibilities of Roblox. MT. Visits. NumberSequenceKeypoint.new(.57,.619,.05). Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries. 26 min ago, C++ | Sep 21, 2020 - this is it. (Omega Flowey) You can remove if you wish. Customize your avatar with the [UNDERTALE] Last Breath 3 Sans (Shirt) and millions of other items. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5)); CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878)); CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0)); CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087)); CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5)); CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed. 2 min ago, JavaScript | Imagine last breath sans in soulshatters ... pure chaos . NumberSequenceKeypoint.new(.76,.8,.0375), local Size = NumberSequence.new(sizePoints), local Transparency = NumberSequence.new(transPoints), efxBlock.BrickColor = BrickColor.new("Cyan"), local mesh = Instance.new("SpecialMesh",efxBlock), light = Instance.new("PointLight",c.Head), local particles = Instance.new("ParticleEmitter",efxBlock), particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255)), particles.Texture = "rbxassetid://56561915", particles.Lifetime = NumberRange.new(2,2), particles.RotSpeed = NumberRange.new(100,100), local offset = Vector3.new(-0.11, .23, -0.5), weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40)), music2.SoundId = "rbxassetid://316014309", pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart), pointGyro.MaxTorque = Vector3.new(0,1e7,0), animator = c.Humanoid:FindFirstChild("Animator"), uinps.InputBegan:connect(function(InputObject), if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then, Debounces.isPassive = not Debounces.isPassive, takeDamage = function(position,damage,distance,platformStand), if v.ClassName == "Player" and v:FindFirstChild("Character") then, local torso = v.Character:FindFirstChild("Torso"), if torso and (torso.Position - position).magnitude < distance then, v.Character.PlatformStand = platformStand, pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100), if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then. Use Undertale Last Breath: Not A Slacker Anymore V2 and thousands of other assets to build an immersive game or experience. Please stop human.. Credit to nuy for the sans models. ©2021 Roblox Corporation. 21 min ago, C# | Its very loud (To not make play, remove 'Music:Play()'), --full credit to krystal and rocky2u for below, local ScreenGUI = Instance.new("ScreenGui", Player.PlayerGui), local Color = Instance.new("Color3Value", ScreenGUI), local Blue = Instance.new("TextButton", ScreenGUI), local Red = Instance.new("TextButton", ScreenGUI), local Green = Instance.new("TextButton", ScreenGUI), local Yellow = Instance.new("TextButton", ScreenGUI), local Pink = Instance.new("TextButton", ScreenGUI), local LightBlue = Instance.new("TextButton", ScreenGUI), local White = Instance.new("TextButton", ScreenGUI), local FireTrue = Instance.new("TextButton", ScreenGUI), local FireFalse = Instance.new("TextButton", ScreenGUI), local SparklesTrue = Instance.new("TextButton", ScreenGUI), local SparklesFalse = Instance.new("TextButton", ScreenGUI), local BoxTrue = Instance.new("TextButton", ScreenGUI), local BoxFalse = Instance.new("TextButton", ScreenGUI), Blue.BackgroundColor3 = BrickColor.new("Bright blue").Color, Blue.Position = UDim2.new(1, -35, 1, -35), Red.BackgroundColor3 = BrickColor.new("Bright red").Color, Green.BackgroundColor3 = BrickColor.new("Bright green").Color, Green.Position = UDim2.new(1,-95, 1, -35), Yellow.BackgroundColor3 = BrickColor.new("New Yeller").Color, Yellow.Position = UDim2.new(1,-125, 1, -35), Pink.BackgroundColor3 = BrickColor.new("Hot pink").Color, Pink.Position = UDim2.new(1,-155, 1, -35), LightBlue.BackgroundColor3 = BrickColor.new("Cyan").Color, LightBlue.Position = UDim2.new(1,-185, 1, -35), White.BackgroundColor3 = BrickColor.new("White").Color, White.Position = UDim2.new(1,-215, 1, -35), FireFalse.BackgroundColor3 = BrickColor.new("Really black").Color, FireFalse.Position = UDim2.new(1,-65, 1, -65), FireFalse.TextColor = BrickColor.new(255,255,255), FireTrue.BackgroundColor3 = BrickColor.new("Really black").Color, FireTrue.Position = UDim2.new(1,-65, 1, -65), FireTrue.TextColor = BrickColor.new(255,255,255), SparklesTrue.BackgroundColor3 = BrickColor.new("Really black").Color, SparklesTrue.Size = UDim2.new(0, 50 ,0, 20), SparklesTrue.Position = UDim2.new(1,-125, 1, -65), SparklesTrue.TextColor = BrickColor.new(255,255,255), SparklesFalse.BackgroundColor3 = BrickColor.new("Really black").Color, SparklesFalse.Size = UDim2.new(0, 50 ,0, 20), SparklesFalse.Position = UDim2.new(1,-125, 1, -65), SparklesFalse.TextColor = BrickColor.new(255,255,255), BoxTrue.BackgroundColor3 = BrickColor.new("Really black").Color, BoxTrue.Position = UDim2.new(1,-185, 1, -65), BoxTrue.TextColor = BrickColor.new(255,255,255), BoxFalse.BackgroundColor3 = BrickColor.new("Really black").Color, BoxFalse.Position = UDim2.new(1,-185, 1, -65), BoxFalse.TextColor = BrickColor.new(255, 255, 255), local Credits = Instance.new("ScreenGui",Player.PlayerGui), local Text = Instance.new("TextLabel",Credits), Text.Text = "By AzuLX, Issac and Pingu - GSans Script. See more ideas about undertale, san, breathe. These weapons are non-permanent and go away when you Reset. Playing. Sans AUs Battle:The Shattered Multiverse [IN TESTI. by | Feb 19, 2021 | Ohne Kategorie | 0 comments | Feb 19, 2021 | Ohne Kategorie | 0 comments Use Undertale Last Breath: Not A Slacker Anymore V2 and thousands of other assets to build an immersive game or experience. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then. Pastebin is a website where you can store text online for a set period of time. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then. 21 min ago, C# | Roblox is ushering in the next generation of entertainment. 59 min ago, We use cookies for various purposes including analytics. No matter the effort took to end the madness, it always ended with futility. Please stop human.. Credit to nuy for the sans models. … CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598)); CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511)); CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887)); CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524)); CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631)); if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then, uinps.InputEnded:connect(function(InputObject2), if InputObject2.KeyCode == Enum.KeyCode.Q then, Debounces.attackNumber = Debounces.attackNumber + 1, head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos), head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos), head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))), head.CFrame = CFrame.new(head.CFrame.p,aimPos), local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999), local hit, pos = workspace:FindPartOnRay(ray,c), local dis = (head.CFrame.p - pos).magnitude, local rayPart = Instance.new("Part",rayModel), rayPart.BrickColor = BrickColor.new(1,1,1), rayPart.Size = Vector3.new(7,7,dis + 400), local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2), uinps.InputBegan:connect(function(InputObj), if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then, local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p, head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos). 22 min ago, C# | Mix & match this shirt with other items to create an avatar that is unique to you! CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed.