If the amount of damage on an Ally or Monster is equal to or greater than the life shown on that card, that Monster or Ally is immediately squished. There are many Monster subtypes that may be referenced by various abilities. Only chance that bad stuff happens to you would be having a way of preventing your running completely. If there is a dispute over a rule or ability, players are encouraged to keep the intended friendly spirit of the game in mind when considering the possible resolutions. Applies to abilities. See. have a similar result). What do I do? If there is no available target, a card that requires a target may not be played. This is an interrupt that takes effect before the card is moved to the discard pile. There are two types of damage dealt in the game. The rules say one thing. and some Treasures make it easier or harder to Run Away from all monsters. A hired Monster's ability activates even if that Monster would be immediately squished. With the exception of direct references to a Hero card, there is no distinction between the player and their Hero. A Hero card indicates all characteristics of a player's chosen Hero. Rejoice, for Epic Munchkin is here. unique instance of that ability. See, To start a fight. If you fail to Run Away, you may play another card and try again – until you successfully Run Away, use all the cards in your hand, or give up. If you fail to Run Away from a monster, it does Bad Stuff to you, as described on its card. Some frequently used abilities have specific labels — keywords — which make it easier to quickly recognize how those cards are intended to function. Players may encounter multiple formats of either archetype. Your Hand: Cards in your hand don’t help you, but they can’t be taken away except by rules that specifically affect “your hand.” Cards in your hand may not be sold, traded, or given away. This may vary from losing an Item, to losing one or ... Munchkin, a new set of rules that gives all your Munchkin sets that high-octane boost you need to make it up to Level 20! Bard: Super Bardic Luck. Some abilities require the controller to choose one or more targets. Prevent an amount of damage as specified by an ability. See, A characteristic on some cards that indicates the class to which that card belongs. Munchkin brings you the essence of the dungeon-crawling experience . In fact, some refer to Munchkins as magpies due to this quirky characteristic. If a value would be reduced below 0, reduce it to 0 and ignore any further reduction. A Wanderer-class deck may consist entirely of Neutral cards, entirely of class cards, or any mixture of the two. Play a Location card from your hand to your hoard. The surviving Monster is now moved to its owner’s stash face-up, keeping all damage on the card. If the player's level plus bonuses from the player's equipment (such as Really Impressive Title) is higher than the monster's level plus any bonuses the monster might have (such as Enraged, Humongous, or Buffed), then the player wins the fight and moves up on… If the player’s total power is lower than the Monster’s total power, they have been defeated. Similarly, if there is no available target, an ability that requires a target may not be activated. Move any tokens on your stashed cards to the stockpile. You don’t get any levels or Treasure. A keyword ability. See. During setup, each player's purse will be empty until after the first player is determined. The resources required to play a card or activate an ability. A player controls (and may be referred to as the controller of) their deck, discard pile, hand, Hero Zone, hoard, purse, and stash, along with everything in those zones. If the defender decides to face the Monster, go to III.2.f. booster. Using decks of cards that were assembled prior to playing, each player assumes the role of one Hero and attempts to eliminate their opponent. A player also controls any gold they've committed to a fight, until it is paid. To unzap a card, rotate the card back to its original upright orientation. See. If you run away, you don’t get any levels or … The cost for a canceled ability is still paid, but that ability does not activate. Move tokens (representing damage) from a Hero, Ally, or Monster card to the stockpile. If such an ability is not interrupted by another ability, it is considered resolved as soon as the ability is played, even though the ongoing effect is still active. See, More than three of any card with the same name, Cards from any class that does not match the class of the player's chosen Hero. combine to form Life-O-Suction 3, although the resolution of the abilities may The position in which a card is placed. In casual play, players may supply and use their own dice. The artwork shown on the cards has no gameplay relevance. The main phase of your turn, during which a player may take any of the following actions as many times as able, in any order: A characteristic of a card. Applies only to gold. In casual play, players may supply and use their own dice. A player's opponent is the other Hero, as represented by their Hero card. The abilities on Treachery cards are widely varied, but they do not function like Curses or Interrupts. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful. There are six different card types in the game: Hero, Ally, Location, Loot, Mischief, and Monster. . Each class has a different gameplay style, and players are encouraged to find their favorite classes and build custom decks to suit their play preferences. Cards are considered the same if they share the same name, even if the art is different. See, A zone in the game area where a player's unspent gold is kept. The defining characteristics of a card are: The text label across the top of a card is that card's name. There are two gameplay archetypes for the Munchkin Collectible Card Game: select and constructed. Kill everything you meet. Players are allowed to use identical decks, though each player's deck will most likely be unique to that player. If the ability on a hired Monster requires a target and there are no valid targets available, the ability still triggers and the Monster is still hired (but its ability cannot resolve). The remaining tokens are moved according to the conditions described below. Abilities may modify combat damage. Each player's hoard will be empty at the start of the game. Players may use only officially printed and released Munchkin Collectible Card Game cards.