Today I'm going to look at cs/min, gold/min, and wards placed/min per league, and for each role. So yeah, worry less about your CS by X minutes and more about beating the enemy ADC. You don't need to break farm records. You just need to have more than your opponent. Variables are all saved in real-time to the URL. Farming is the act of killing waves of minions and monsters to gather gold and experience. If you are a developer who needs to test data entry and the workflow or if you simply mind your privacy and don't want to give your personal data to every website. Missing early CS is often an “unforced … Again, the best players here are placing almost twice as many wards. This repository has been archived by the owner. That is a pretty staggering difference that highlights the importance of playing around vision in League of Legends. Please read over our rules section before posting! Find the Tempo (BPM) and Key of every song ever. In your last sprint, you clicked 0 times during 0 seconds Your average clicks per second was 0 At best you managed 0 clicks per second This would have earned you 0 cookies This would have boosted your cps by 0 (0 %) That pace would have earned you 0 cookies during frenzy (-worth cookies) or 0 cookies during clicking frenzy (-worth cookies) or 0 cookies during … However, there are some nice surprises here as well, and I think we all stand to learn something today. If you want high cs you just farm / take jungle. Type a song, get a BPM. The other thing worth mentioning here is that the best junglers place almost twice as many wards. This will automatically update your target CS every 30 seconds. Drop your dreamed skins. When doing analyses like this, it is fun to compare the actual data with your expectations. And then 14 past.. 25 mins is it when you get a siege every wave? Furthermore, the library contains NUnit tests, thus a look at the tests' code may also prove beneficial.. As Faker.NET is a port of the Ruby library … This is one of the more interesting tables in the history of this blog. Sometimes your early CS may suffer in some games, it just depends on how well you can keep it up or catch up. 10 CSPM is ideal/close to the max possible. He discovered League of Legends in late 2011, and quickly became adept at … A good CS per minute is anything from 9 CS/min and above. There was a really steep learning curve and I time where I had to experiment and learn how to properly bet. 8th. I suspect this comes down to match-making. 5 CSPM is relatively poor. It is interesting to note that the difference in gold/min between ranks is fairly well predicted by the difference in cs/min. Summoner School is a League of Legends subreddit dedicated to helping others learn/improve. It's always good to stay ahead of your lane opponent, even if they end up afk at base from the 0:00 minute mark - ask yourself, is 2 cs better than 0? Whether you need to bootstrap your database, create good-looking XML documents, fill-in your persistence to stress test it, or anonymize data taken from a production service, Faker is for you. The best ranged ad carries place fewer wards. The higher the APM, the higher would be the chances of winning! I thought I knew what these tables would look like, and in many cases I was correct. level of farming, and stay there. Averaged over a large number of games, a challenger level top laner only kills about 1 more creep per wave than a bronze player, and earns only a few hundred more gold per game (probably less than a full item). LeagueMath.com isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. To be fair, he did have 15 kills by 20 minutes, so he would have been stupidly fed already, but the amount of fighting to get that many kills that early means it'd be next to impossible to keep up high CS scores as well. But I digress. Though, what surprised me here is how close these numbers are. If the game is more chaotic and there is a lot of fighting don't worry about the farm. Just make sure it's higher than theirs and you win lane. There are so many possible analyses with a dataset like this, but it is still probably best to start with some basics. 11 CS Per Minute Silver Yasuo Goes into a Platinum Game for the FIRST TIME!! Today there are more and more data asked on websites. Again, a difference of 30 gold/min here does not adequately capture the difference between a challenger and a bronze ad carry. However, according to reports, SK Telecom T1 currently pays Faker $2.5 million per year. 7.5 CSPM is good or noteworthy. If the game is more chaotic and there is a lot of fighting don't worry about the farm. Over the past 800 bets, I've turned $30 into over $23000+ on csgolounge.com. It's not so much about how much you get so long as it is more than your opponent. We have created this test by taking inspiration from popular games like StarCraft and Warcraft. Playing as Leblanc, he went 10-0-1 by the 18-minute mark and forced them to surrender at twenty minutes in. Higher ranked players farm better. Regardless, it is still interesting to compare yourself to these numbers to see where you stack up. Ha! the example in faker js demo is just giving a null value. Bases: faker.providers.BaseProvider This provider is a collection of functions to generate personal profiles and identities. Skilled junglers quickly converge to some (optimal?) He and his brother were raised by their grandparents and their father, Lee Kyung-joon, in Gangseo District, Seoul.Faker always loved puzzles and video games, often playing custom maps for Warcraft III and the MOBA Chaos during his teenage years. Sometimes I can get like 10-20 more than my benchmarks and sometimes it can be 10-20 less. The CS equivalent would be rushing enemy team with SMGs and having highest ADR. While you focus on playing, we gather all your data and crunch it through our machine learning algorithms in order to give you a multifaceted assessment of your game. After that, climbing ranks depends on something other than what is quantified in these simple statistics. Cookies help us deliver our Services. Hi everybody! Eduard "faker" Kehl (born June 18, 1990) is a retired German professional Counter-Strike: Global Offensive and Counter-Strike: Source player. Press question mark to learn the rest of the keyboard shortcuts. I thought I knew what these tables would look like, and in many cases I was correct. There is no way of knowing exactly how much Faker is paid. While the game is set to default time for 5 seconds, players can switch to other time varieties from the menu on the right sidebar of the page. 12 minions spawn every minute, preferably you're looking for around 10-12 minions per minute. Faker was born in Seoul on May 7, 1996. In essentially every league, marksmen kill the most creeps of any role. It includes mainly - clicks per 10 seconds, clicks per 15 seconds, clicks per 30 seconds, clicks per 60 seconds (1 minute), and the giant being click per 100 seconds. From that point of view, I think this table makes more sense. Sadly, the use of platitudes is not a good thing and thus may never end. Games where you're destroying bottom lane, you might have 40-50 by 15-20 minutes, but it doesn't matter because you're 4-0 and their ADC is 0-2. Faker's team was renamed to just "SK Telecom T1" after the primary team, SK Telecom T1 #1, disbanded. We offer a variety of tools and events to assist in the learning process. (late edit: It would be neat to see assists/min.). You want 7 or 8 at a minimum. So, a challenger top laner gets about one extra cs per wave, but against an opponent who is that much better at stopping them from farming. CSing is not a strength for you, and the fact it's only average on a waveclear champ like Sivir suggests you should polish your CS a bit. Just try to be always ahead of your lane opponent. The gold/min varies essentially not at all as one ranks up as a support, confirming that the role's contribution lies outside merely getting rich. dotnet add package Faker.Net --version 1.4.108
For projects that support PackageReference , copy this XML node into the project file to reference the package. We find ourselves again here at the bottom of the article. It is now read-only. Alot of fighting ur CS will be low. Every last hit is vitally important. Here is the first table, for solo top laners: All three stats are monotonically increasing as one ranks up. 13 is it not, with Sieges? The difference in skill between a challenger player and a bronze player is tremendous, but the game (at least these days) does a good job of matching players up with opponents of comparable skill. Get at me on twitter and let me know, the ground is fertile for more analyses. I know it obviously depends on the role that you are playing, but as a reference in my last game as Sivir ADC, the game lasted 20 mins and 24 secs and I went 15-3 with 124 Total CS with an average of 6.1 CS per minute, so am I now wondering is this good or garbage D: P.S This is an above average game for me as I rekt that game xD Any good references for this? The website or the application that calculates the number of clicks per second is called Element Speed. Don't worry that you don't have 180 cs at minute 17. Faker is a Python package that generates fake data for you. Faker is believed to be one of the highest paid players in the competitive League of Legends scene, if not the highest. (I am Silver 1). This makes sense, since the champions typically played in this role have the best kit for last hitting. faker.providers.profile ¶ class faker.providers.profile.Provider (generator) ¶. If you’re able to hold this or a higher score throughout the match, it means that you’re capable of claiming the needed resources for carrying your team. 2016-10-11 | Faker: 'I don't think the remaining teams' mid laners are extreme, top-tier players' by Tyler Erzberger of ESPN at 2016 World Championship 2016-10-15 | Faker talks Worlds, NA solo queue and designing a new mid lane champion by Austen Goslin and Ryan Gilliam of The Rift Herald at 2016 World Championship 2016-10-22 | Check out SK Telecom … Kind thanks for reading these articles. Action Per Minute or APM is a number of actions of a player can execute while playing a game. Counting the meter of your music manually is a drag. Insane skins are waiting for you! Early game is the safest time players can farm to buy items and learn abilities that increase their power. profile (fields=None, sex=None) ¶. I recently made a post asking on tips to improving CS, and after looking at OP.GG I saw it gives you an average CS per min statistic but now I am wondering what is a good average of CS per minute? By using our Services or clicking I agree, you agree to our use of cookies. The Gamer Performance Index (GPI) uses in-game data to analyze and improve player performance across several critical areas of competitive gaming. Meaning if you have a particularly impressive score, or want to make a point about CS, just copy and paste the URL! Data inquisition continues, the next post should be the first to source data from over a half million matches. Correct. If you are basically never ganked and have no pressure to farm you should have like 8+ a minute. Press J to jump to the feed. In heavy fighting and scrappy games your cs especially early will take a hit and thats fine. I usually try to aim for 70 at 10, 100 at 15, and 150 at 20. First, gold/min is going up, while cs/min is going down. which Classes, Methods and so on are contained in the library). Go back to the homepage and read another article, or just hover the poro with your mouse for a while. You may optionally configure it for Beats Per Second (BPS) or Beats Per Hour (BPH).. We would have to look at some other stats, or perhaps slice the data some other way to tease out and quantify the differences. After over 800 bets, I have finally mastered how to make an almost guarenteed profit by betting realistically. No MongoDB aggregation functions were harmed in the making of this article. One caster minion is worth 14 gold in the early game, which is roughly equivalent to 8 seconds of your base value passive gold generation. But obviously thats only in farm games. Today I'm going to look at cs/min, gold/min, and wards placed/min per league, and for each role. Tip for pushing is to kill range minions first and last hit melee. Probably the best case opening website in the web. This table is less surprising. Farming is an essential component of early-game laning, when players try to overpower the enemy through an arms-race. Generates a complete profile. Faker quickly made a name for himself in the tournament during a game against MVP Blue. I'm compiling observations and statistics from both the game's rules and the zillions of PvP matches played everyday. New comments cannot be posted and votes cannot be cast, More posts from the summonerschool community. And make sure you shove your lane before grouping if possible. There is a scarcity of resources available, yet this article seems to be what one would expect.. Also try using the Assembly/Object Browser to look at available resources (e.g. LeagueMath.com is original quantitative research and insights about the video game League of Legends. Gamer Performance Index Explained . You know how the game usually goes, and you’ve learned your … Free online Tap BPM tool allows you to calculate tempo and count Beats Per Minute (BPM) by tapping any key to the rhythm or beat. Skilled junglers are getting more gold without killing more creeps. A mathematician, programmer, musician, and lover. This is perhaps some small evidence that the ranking system works. Anything less than this is a signal that the player should work on his CS per minute skills. You don't need to break farm records. It all depends on how your lane is going. You did fine, but not great. Better top laners kill more creeps, earn more gold, and place more wards. The LeagueMath.com dataset has ballooned to 415,860 ranked NA solo-queue matches and now provides better coverage than ever of players of all skill levels. The stats for cs/min and gold/min here are not super interesting, but perhaps it is funny to see that bronze supports take more farm. It would be interesting to look at some other stats, perhaps kills/min, deaths/min, game length, etc... to see what else could be said about players at different skill levels. With luck, we'll all learn something that will help us play better, have more fun, and win more games. By 20 minutes I had around 110 CS and their Caitlyn only had around 50-60. Pay by SMS. Faker vision stats; Vision; Vision score Per Minute: 1.14: Ward Per Minute: 0.54: Vision Ward Per Minute: 0.24: Ward Cleared Per Minute: 0.28 I want to generate some dates between two fixed values, but I don't know how to use faker.date.between to achieve that. Mobile Friendly and Social Sharing. This particular post was, I think, enjoyable and edifying. faker.providers; faker.providers.address; faker.providers.automotive; faker.providers.bank; faker.providers.barcode If you are basically never ganked and have no pressure to farm you should have like 8+ a minute. League of Legends is easily the best video game ever, and I enjoy analyzing it and sharing what I find. Actual decision-making for junglers is going to depend heavily on champion choice, and this table obviously washes a lot of that out in a big average, but look at cs/min for gold league and above; the values are essentially identical.