swtor are crew skills worth it
Each of the Crew Skills can be learned by your companions. New comments cannot be posted and votes cannot be cast. In the SWTOR system, companions will have the ability to gather resources while a player is in combat, as well as craft items at a player's ship while the player is engaged in other quests or even offline and they can take the materials needed straight from the cargo hold when doing so. And I have over 300m. All datacrons give you +40 for every stat (incl +10 fleet one). Soon you'll be swimming in credits and will be able to buy anything you want/need from the GTN. This all gets a lot better with crits, as well as with slicing since you get wealthy missions that I frequently get 2 to 3 legendary embers from. This SWTOR Crew Skills guide is dedicated to giving you the best options for your class. Get the maximum amount of companions you can send on missions to level 50. Basically when I first left Swtor, all the crew skills (except slicing) seemed like a waste of time, credits and inventory space. It looks like you are a new or returning player. You can grind like a million a day hustling the GTN with just level 1 & 2 Artifice crafted crystals (ie:Blue&Red) but that turned out to be a really inefficient grind-fest for me. It's pretty easy to get 5 million+ credits on a single run through Act 3; feels pretty worth it to me with minimal effort (gathering only, I don't bother with crafting). From a financial perspective, they aren't. Swtorista | December 29, 2019. The Crew Skills system allows players to take advantage of the valuable resources, high-tech schematics, and intriguing opportunities the galaxy has to offer without having to break away from their storyline. (3 for f2p, 8 for subscribers) Keep sending them on missions and sell the mats you get on the GTN. Despite wanting to achieve group content goals, I consider myself a solo player with the exceptions of inviting nearby players while I’m doing heroics, and when I play with my partner or one of our IRL friends. Crew Skills: 1: 2: 3: Free-to-play players can only have 1 crew (crafting) skill per character. So, is it even worth it to work on crew skills for soloing, considering how much it costs? Hello new player here! You will never find a more wretched hive of scum and villainy than here. Heroic Missions are regular quests with more serious difficulty that give better rewards for completion. Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts. For leveling do everything you can that is attached to the main quest line, once quests are green drop them unless they are main line quests. Crew Skills can be used to delegate work to those back on your ship. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have and which skills best go together. Just thought of a few non-crafting questions since I'm already posting: Are datacrons still a thing? Orange moddable shells are incredibly abundant and cheap (although the more attractive ones fetch a high price), so Armourmech, Armstech, and Synthweaving are primarily useful for crafting augments and augment kits (endgame min-maxing and not all that useful leveling up). However, if you are a former subscriber and are currently preferred, you can unlock a third screw skill for your character by using a referral link from another subscribed player. I also like to be self-sufficient in video games, probably mostly because I do play things solo. New comments cannot be posted and votes cannot be cast. It is just a warning that you are about to leave this website. Now I'm resubbed and leveling fast, but still wondering whether I should get into crew skills. It's not critical for end-game but pretty useful boost. In the end crafting is mostly for augments which you won't really need for solo stuff. Will my character suffer for it? I'm ever hopeful. To download and play an expansive free demo of the game’s first fifty levels and original classic story can be done without spending a single dime. I used to not think so, but then I realized you can make your own dyes and color crystals from synth weaving which is great when you like to customize all companions like I do. If you're just playing solo I'd just take gathering skills and sell the materials. It’s not really necessary for any crafting skill. SWTOR Crew Skills and Crafting Guide; How to Level Up in SWTOR: Beginners Leveling Guide; SWTOR Guide to Damage Types and Mitigations; Check out the SWTOR drop-down section in the main menu at the top of the site for more links to useful highlighted tutorials and guides! Cybertech and Biochem, however, are incredibly useful leveling up, as mats for both (Cyber moreso than Biochem) are plentiful and easy to obtain. If you are a new player who’s trying to decide of the game is worth playing, let’s first go over the cost of the game. Crew skills are definitely worth it. If I want the craftable mounts or cool armor, the best source to rely on would be myself unless it’s like, an outdated recipe or the effort is too much compared to just buying on AH. I’m just crafting for myself or partner. Crew Skills Materials … Biochem is certainly worth it. Yes please. All of this is satisfying enough for me. If you like crafting, then it is definitely worth it. I can’t speak to the GTN adventures with crafting because I personally haven’t even bothered. Until end game you do not really need anything but Biochem. I seem to have an abundance of scrap metals from time to time. Cookies help us deliver our Services. Enjoying the passive income I do have from heroics and occasional sales. A story-focused review. He’s my main toon now with slicing, TH, and UT. The gathering ones are worth it for extra cash. When he was ready for new mods that I made I got another set of legacy gear and put those new mods in it. Am I missing something big by doing this? Are all crew skills equally useful now or are only some of them worth my time (if any)? To start, visit any Armormech Trainer and learn the Armormech Crew Skill. High Affection level results in a prolonged completion time, while high Efficiency is the opposite. As to the rest of your questions, main stat pools are at about ~2.2k at endgame and datacrons only give +40 to all stats, so you're looking at <2% difference in overall main stat endgame; not enough to keep me up at night, personally. In this video, we’ll be going over the basics of how to get the schematics to craft the best gear available in the game for level 75 characters, which crew skills can craft what, and the types of materials it takes to craft high-level items. Anyone who says they're not worth it probably haven't tried them recently. By using our Services or clicking I agree, you agree to our use of cookies. SWTOR Classes - Dominate with the most powerful specializations! Another tip I give is that treasure hunting lock boxes give you 286 legacy bound gear, but I find the rest of treasure hunting not really worthwhile, and since getting 270 is only valid for your first character, it's not really a big deal, Clarification Note: when I say I wasnt gonna sink 4 million per comp, I mean not on ALL of them. Of course you may have seen this question before but I haven’t seen anything on it so. Crew skills are definitely worth it. Passed the old gear to my Juggernaught and he didn't have to buy a thing. I’m too anxious really to do flashpoints or operations, or to queue group finder for ANYTHING. Yes, even just gathering skills are worth it for players. Crafting in Star Wars is a great resource for both self-sufficiency or for making a profit, so it is one of the recommended ways to farm swtor credits. Cannot reverse engineer ANY highlevel mods that would benifit my character. Get the maximum amount of companions you can send on missions to level 50. Press question mark to learn the rest of the keyboard shortcuts, Farin Mull -
- Star Forge. Some gifts are worth far more influence than others, depending on their gift rank, their rarity, and how much your companion likes that type of gift. This page is not meant to keep you from following the link you've clicked on. The new Martial Decoration Droid is located in the Strongholds and Crew Skills section on the Fleet. 1Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. Crafting skills, which allow you to actually craft things, gathering skills that allow you to gather materials by sending your companions on missions or by scavenging fallen enemies, and Mission skills that only allow you to send your companions on missions to gather resources. In games like WoW, I’m a big fan of having each profession at least once per realm (unless it’s Alchemy or tailoring with daily cooldowns, then I’ll learn that on more than one toon). Im not sure your aware, but they have already patched the slicing exploit. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency or for making a profit. (3 for f2p, 8 for subscribers) Keep sending them on missions and sell the mats you get on the GTN. As you might have noticed, the crew skill Slicing doesn’t appear in any of the above lists. With the proper equipment, Heroics can be completed quickly, adding a decent sum to the character's net worth. If you want to focus on this way of ma… I only find biochem useful for the resusable buffs and heals. How much will they help me gear up during leveling and at max levels? To go to this page, click the link below. Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. A SWTOR Subscriber receives significant benefits compared to a Free-to-Play (F2P) and/or Preferred Player. As for leveling, do level appropriate quests, if solo also queue for PvP or Flashpoints. Not all crew skills are equal, and there are ways you can optimise them in order to get ahead. I am a new player. A non crit rich yield Archaeology mission has a return of 40k while costing 7k to send out. Seems like buying the materials on the GTN can be kinda expensive so I'm thinking of dropping Slicing and taking up scavenging. Players can assign their crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, providing the player and the rest … However, if you are a former subscriber and are currently preferred, you can unlock a third screw skill for your character by using a referral link from another subscribed player. Are they worth investing into and how do they work? As for crafting getting epic gathering mats with all always bring credits but will also cost some to get them and eat up a comp. Do the daily FPs, and the PVP if that's what you want to do at end game. Cybertech pro-tip - making armor plates for your alts and then using their planet comms for mods and enhancements will stretch out their planet comms a long way. Here’s an overview of all of them! Im not sure your aware, but they have already patched the slicing exploit. I can make credits on each of the six crafting trios. Crew skills are costly to level up if you don't have other high level characters. Is the SWTOR Subscription worth it? It took to level 20 for it to pay off like this, but with no other high level character I now feel like money won't be a problem for this character. 55 dailies are viable way to make some money. Crew Skills are essential to the game because they allow you to craft powerful and useful items using your gathered resources. In fact it is one of the recommended ways to make money in SWTOR.. New players who never spent money on the game are referred to as free-to-play players, and although they have convenience restrictions, all 8 … As you level up, pick up the dye module schematics from the trainers. It depends on if you need credits for things; I play solo and like getting some of the more expensive outfits + unlocks on each character. These missions usually come in a group difficulty that requires 2, 3, or even 4 players and cannot be finished alone. It's … If you don't like crafting, then it is almost certainly not worth it. Havnt seen a drop on hm 55 fp so probably only on nightmare. If you have many alts Cybertech pays for itself at least 5 times over. When it comes to other crafting skills, I'd recommend artifice. As I understand it, Preferred Status gets you a second crew skill for free. This SWTOR Crew Skills guide is dedicated to giving you the best options for your class.. Every class has several different companions, and each of those companions has unique bonuses to select crew skills. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Crafting & Gathering Crew Skills. You will never find a more wretched hive of scum and villainy than here. The Star Wars galaxy however, is so large that gathering the right resources without interrupting your current adventure might be difficult. That said, I’m also a huge fan of at least taking up all the professions in-game for achievement purposes. SWTOR Crew Skills - gathering, crafting, and mission skills explained; SWTOR Companions - know your crew in Star Wars: The Old Republic; Comments (0) post new comment Not all crew skills are equal, and there are ways you can optimise them in order to get ahead. Of course it seems that the items required to make the high-level stuff drop in group content as well, so I'm starting to wonder why I wasted so much money on nothing... Also, it is worth selling the lower level crystals etc on the market? I'm just going to say, as someone who had no idea what they were doing (and still doesn't), I lost a TON of credits to not knowing about crew skills. I want to wear custom gear, but most of the synthweaving items seem to be of the unmoddable variety. See the above linked chart for details on other benefits of Slicing. I personally like Cybertech because you can craft Armourings and Mods for your moddable gear every few levels and save your planet comms (if crafting was still useless when you left, then comms probably weren't unifed, but now all of the leveling planetary commendations fall under one umbrella commendation that can be used at any of the planetary vendors) for keeping companions geared. Just take slicing, level it u to max. Every class has several different companions, and each of those companions has unique bonuses to … All of the schematics listed in this guide are available to purchase from the Trainer as you level. I’m most the way through the sith inquisitor story and haven’t touched crew skills and never thought I really needed to. Crew skills are a kind of perks, that your character can use during your adventure in SWTOR. I hope you found this guide useful. Crew skills are costly to level up if you don't have other high level characters. Biochem is outstanding and totally worth it for endgame play. If I don't do i miss out on much? And what other crew skills should I have to go with it? So if you take your crafting skill, then go buy $5 worth of Cartel Coins, you can get your primary gathering skill, then spend those coins to get the secondary gathering skill (I think its 420cc, and you get 450 for $5). I think I was doing it wrong, and still am. Planetary coms help you level and cover item modifications, Adapative gear covers any armor and weapon needs. Is it still relatively easy to get credits with just dailies? Is the SWTOR Subscription worth it? Press J to jump to the feed. I have 6 level 50s with another almost there. In SWTOR, professions are known as Crew Skills. Preferred players get 2, aand subscribers get the max of 3. Dailies at 55 are great sources of credits, as for 50, I'm not sure because I haven't done them in 6 months, but, I don't think they reduced the payout of the old missions. Gifts can be gotten from a variety of ways, including crew skills, various vendors, and the GTN. What are crew skills in Star Wars: The Old Republic? Before I add my two cents I should preface this with: I am in KOTFE with my main toon, while working on leveling other classes to progress legendary status before I jump into the rest of the endgame. Is leveling faster with or without queueing for flashpoints? All datacrons give you +40 for every stat (incl +10 fleet one). I do the heroics too if people are asking for help with them that way you will have the numbers to do them with out wasting time looking for people. And crating your own armors for looks or to sell is also nice. There are three main categories of crew skills - Gathering, Crafting, and Mission. I'd add that Biochem is also awesome for levelling - unlimited adrenals? Which crew skills can I have? When you hit end game and you're getting best in slot gear, it really helps to get accuracy just right, not too much but just right. The best stims in game are infinite and only usable by 700 BioChem....but you have to add another day of grinding to get Gold Stims & Adrenals, It also turned out that I was completely wrong every time I said Artifice got screwed with endgame crafting, because the Gear-Rating 268 WarForged Lightsabers, WarForged DualSabers & WarForged Relics all sell reliably well at 268,000-300,000 (my standard pricing is item rating x 1000), Basically every time I log on, there's another million or two in the mail box without even trying (all companions are out gathering mats and grinding Companion Influence while I'm out running Heroics), The War-Forged crafted items rating 268/278 Etc can really cut down your Post-75 Gear Grind as you move towards 306 Gear. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. Crew Skills: 1: 2: 3: Free-to-play players can only have 1 crew (crafting) skill per character. The SWTOR Augments system is quite an expensive adventure, but worth it and not hard to understand and take advantage of it once you learn the basic steps, but it is a very expensive and time-consuming process (unless you swim in credits). However, it a good way to make credits. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Press J to jump to the feed. From what I've seen, you can get better gear at end game (grouping)... but grouping is something I don't really have an interest in (been there, done that, not doing it again lol). 'worth it' is a player specific question, and from your post it reads that would likely be happiest sticking with the gathering skills and selling off the materials to fund other interests. level 2 Press question mark to learn the rest of the keyboard shortcuts. I've really had no problem finding money from the missions to keep up with my level, and now I've got a few purple recipes that I am selling at $40K each, which is my first major income of the game. This main has passively improved gear via heroics and renown, no flashpoints. SWTOR 5.9.2 introduces a number of new Strongholds Decorations available for purchase at the Fleet Vendor. Please be aware of the following links that may be helpful. to get them. Good advice here. SWTOR: Onslaught - IS it worth subscribing for? The developers say in the announcement post on swtor.com that “Our goal for creating the Amplifier system was to add an extra level of depth for players to customize their characters“. Preferred players get 2, aand subscribers get the max of 3. A SWTOR Subscriber receives significant benefits compared to a Free-to-Play (F2P) and/or Preferred Player. Dyes have been solid performers for me for months now. In Star Wars the Old Republic professions are known as Crew Skills. Remember that crew skills don't belong to your companion, but to you. You can craft a lot of crystals with that one and maybe make a little bit of credits selling those. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Being able to craft mods is always valuable. Example: I leveled up my Guardian and used legacy gear on him the whole time. Not gear maxed, not traveled to every planet. Leveling is faster without flashpoints but it's worth to do them for dailies (External Conflict). There are three types of crew skills. I would also like to add, if you come back this weekend (until the Monday morning reset, 6 or 7 server time, can't remember), you'll be earning double experience points, which makes leveling ridiculously fast. I wouldn't bother with anything but Biochem unless you want to make good money on GTM selling artifact gear pieces. I wish I knew about that before grinding the long way using only flashpoints, Interesting, the minimum ilvl you get at 75 for a fresh character in a veteran fp is 270, so it's really just 2 to 3 hammer stations until you're fully updated if you weren't. The SWTOR Augments system is quite an expensive adventure, but worth it and not hard to understand and take advantage of it once you learn the basic steps, but it is a very expensive and time-consuming process (unless you swim in credits). Fast forward to the other day when I scoop up a crew skill slot on the GTN on the cheap and I start thinking I'd like to try armormech as my armor game is kinda lacking. Ok, so I didn't really find much about crew skills in the returning player section so I figured I'd just ask. Every Character I have has at least one level 50 Comp, and my Artifice has a 50, 50, 41 set of boosted comps. "Investigation is the skill of researching, gathering, analyzing and decoding secret information. SWTOR Credits farming - Get rich in no time with these methods! Of course, your mileage may vary. Crew skills allow you to gather materials, and use them for crafting items. I started one of my guardians as a “solo” player and had no one to play with for a bit. Crew Skills is a 3-day Grind (I wasn't gonna sink 4-Million credits per NPC Comp to boost 'em to Lvl 50) BUT EVENTUALLY can be worth it. Pick slicing + 2 gathering professions and sell everything you gather on the GTN.