count dooku's hangar swgoh


I have a Dooku at g13 Relic 7 (No pic sorry) but like some people say Id run him as a tenacity junky to be safe if you can, I still run with critical damage and critical chance mods as they have decent speed on them atm, so he has some decent numbers, ill post them to give you an idea of where hes at, only weak point id say is my protection, I also currently run a G13 Relic … Guilds must achieve at least 1 star to earn rewards and players must earn at least 1 Territory Point to be considered as participating. GAC S eason 15 - 5v5 Season 15 - 5v5; Season 14 - 3v3; Season 13 - 5v5; Win % Sort By; Win% Avg Banners Seen You can click units to filter squads by that unit. Hopefully, he has no protection from extortion. Platoons Affecting Territory: Formations Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. Platoons affecting territory: Core Ship Starts on Level 3.
Level 3: All Separatist characters have +15% Offense and Speed, and call another random Separatist ally to assist, dealing 40% less damage, whenever they use an ability during their turn. Waves: 4 This ship takes a bonus turn without reducing its cooldowns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This ability starts on cooldown and shares a cooldown with Assault Formation. Disciplined Separatist Attacker with high damage, counter attacks, and debuff capabilities. Shock the target enemy, deal Special damage, and Stun them for 1 turn. Swgoh relic guide . This ship takes a bonus turn without reducing its cooldowns. Platoons Affecting Territory: None, Requires: Jedi (7-Star) (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. Light Side (7-Star) Gathered and recruited by Dooku, who was secretly a Sith Lord. Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. General Skywalker, Ahsoka Tano This attack can't be evaded. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Darth Revan. So, yeah, don't go dooku. Jedi In the Middle Territory in Phase 4 there is a Combat Mission requiring the use of Count … Every guild member that participated in the event will receive the same reward when the event is over. Waves: 1 The hangar was located forty kilometers from the war room used during the Battle of Geonosis.1 It was abandoned by Dooku after the battle. Deal massive damage to target non-Elite enemy. Power 32409; Speed 187; Health 33,095 (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. Stats are for the maximum usable Gear Tier and 7 Star. Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns.

Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns.

Disabled: (Hailfire Tank destroyed), 7-Star, 21,000+ Power. ARC Trooper. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. The Geonosis: Separatist Might Territory Battle in SWGoH features four Phases which last 36 hours each. This ability starts on cooldown., Metal Mayhem Starts on Level 3
Level 3: All Droid allies have 35% Critical CHance and Critical Damage. (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. Link to purchase an AhnaldT101 T-Shirt: http://www.shirtsicle.com/ahnaldt101Follow me on Twitter and Facebook! Count Dooku – Relic 6 – 28,267 power – 339 speed, 62k health, 31k protection, 141.55% Potency – Six 6-dot mods (Speed & Potency sets), all abilities maxed Successful Attempt – I will start by saying that I suggest you do not attempt this until you get Sith Eternal Emperor to Gear 12 or Gear 13 first and have most of the Zetas. This attack can't be evaded. This ability starts on cooldown and shares a cooldown with Assault Formation. This attack can't be evaded. This ability starts on cooldown and shares a cooldown with Assault Formation. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Note: to simplify encounter list for missions, the shorthand "[Core Enemies]" is used to represent the following ten enemies who appear in every mission unless otherwise indicated: Zone 2: Contested Air Space (Republic) (Fleet), Combat Mission - Contested Air Space (Republic), Special Mission - Contested Air Space (Republic), Combat Mission 1 - Contested Air Space (Separatist), Special Mission - Contested Air Space (Separatist). Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. 7-Star, 21,000+ Power. G12 zeta'd Count Dooku and G11 no zeta Asajj Ventress. It had one launch chute on the east side of the building, and two entrances. Count Dooku has 100% counter chance. Phase 4 features 3 territories as players battle with ships and ground troops. Waves: 1 This ship takes a bonus turn without reducing its cooldowns. 7-Star, 23,000+ Power. Waves: 4 GAC S eason 15 - 5v5 ... Count Dooku Counters. Palpatine's shock prevents Dooku's health steal and will last for three turns, which will give you plenty of time to kill hiim. Dispel all buffs on all enemies, which can't be evaded.

Level 2: Summon a Geonosis B1 Battle Droid Commander to the ally slot if it's available. p1 Bottom is still available to do battles/deploy, too. This ability starts on cooldown and shares a cooldown with Defensive Formation. General Kenobi, CC-2224 "Cody", Clone Sergeant - Phase I (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. The non-playable character (NPC) kits are identical to their corresponding playable characters (PC).There are 10 core enemies that appear in every mission (unless otherwise indicated): Geonosian Soldier, Geonosian Spy, IG-100 MagnaGuard, B1 Battle Droid, B1 Heavy Gunner, B2 Super Battle Droid, BX-series Commando Droid, Command Battle Droid, Droideka, and Sniper Droid. Required: Light Side (7-Star) This attack can't be evaded. This attack can't be evaded. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Kill b2 with multi attacks. This ability starts on cooldown., Hailfire Tank Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns.

Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. This attack can't be evaded. (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. Time flies ! In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. The Search for Count Dooku Boba Fett #1: The Fight to Survive by Terry Bisson April 2002 0 EVENT SOURCE MONTHS PUBLICATION DATE AFTER AOTC Assignment: Corellia “Elusion Illusion” by Mike Stackpole March 2003 1 EVENT SOURCE WEEK PUBLICATION DATE AFTER AOTC The Dark Reaper Project The Clone Wars October 2002 1 EVENT SOURCE MONTH … This attack can't be evaded. Galactic Republic Jedi. This attack can't be evaded. Galactic Legend: Sith Eternal Emperor. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. This ability starts on cooldown., Hailfire Tank Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns.

Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. Platoons affecting territory: Republic Resolve Level 1: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy., AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Viewing all regardless of occurrances. Deal Physical damage to target enemy with a 50% chance to attack again, doubled if the target is Galactic Republic. Status Debuff: Exclusive to Characters: Dispellable Yes Resistible Yes Copyable Yes Details. This ship takes a bonus turn without reducing its cooldowns. Platoons Affecting Territory: Formations Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. This ability starts on cooldown. As such, I decided to knock out some more of the Seattle Foodie 100 list (I'd link to it, but the Facebook app has mysteriously stopped working. Count Dooku has 100% counter chance. Deal massive damage to target non-Elite enemy. Save JKA aoe dispel for if droideka has tenacity up ad damage immunity IMO. Platoons affecting territory: AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Galactic Republic. Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns.

Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns.

Disabled: (Hailfire Tank destroyed), AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Dispel all buffs on all enemies, which can't be evaded.

Disabled: (Droid Factory destroyed), 7-Star, 22,000+ Power. Dooku was born on the planet Serenno to the planet's ruler, Count Gora, and his wife, Countess Anya. The production facility ran further down the structure, but the hangar sat higher up in a tower above and was used to house Geonosian fighters. We are happy to announce that the Boba’s counters discord bot is now usable by everyone in the swgoh community. This damage penalty excludes attacks based on Health.

Level 2: All Separatist characters have +15% Offense and Speed.

Level 1: All Separatist characters have +15% Offense.

Disabled: (Core Ship destroyed), Hailfire Tank Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns.

Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Kill droideka asap. (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. This ship takes a bonus turn without reducing its cooldowns. Requires: Light Side (7-Star) All non-Tank Separatist allies gain 15% Turn Meter and Stealth for 2 turns.Riposte: Attacks out of turn ignore Protection; can't be copied. Waves: 4 These attacks have a 50% chance to inflict Stun and Ability Block for 1 turn and can't be countered or evaded. SWGOH Geonosis Battle Count Dooku and Asaj Mission. This ability starts on cooldown. Bastila Shan (Fallen) Count Dooku. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. However, instead of waiting for the seekers to arrive, Gora abandoned the infant outside hi… I discuss strategy in the video. Platoons from phases 1-3 were all 6/6. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Galactic Republic Jedi, 7-Star, 22,000+ Power. Leaders are filtered separately. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Platoons Affecting Territory: Formations Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. From SWGoH Help Wiki. The Acolytes served the Confederacy of Independent Systems and … Plus if you use his "Let the Hate Flow" ability, it will give Biggs 100% TM and Offense up, which, when timed with his Assist attack, will one shot Dooku. Zeta materials continue to be a hot topic of conversation in the Star Wars Galaxy of Heroes universe due to their significant, time-consuming investment. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Dooku, Spy and SunFac are at G12.5+ only missing finishers. Required: 7-Star, Galactic Republic, Anakin's Eta-2 Starfighter In all cases, the elite versions of the NPC corresponds to the zeta ability upgrade for that PC. Waves: 4 Deal massive damage to target non-Elite enemy. Our popular media partner Smithie D takes a look at Count Dooku's Zeta ability in one of his latest videos - click the graphic below to view this latest SWGoH Zeta ability… This ability starts on cooldown and shares a cooldown with Assault Formation. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. This ability starts on cooldown and shares a cooldown with Defensive Formation. This ability starts on cooldown and shares a cooldown with Assault Formation. This attack can't be evaded. Emperor Palpatine. This ship takes a bonus turn without reducing its cooldowns. Count Dooku dispels all debuffs from himself and gains Riposte for 2 turns. Platoons Affecting Territory: None. This attack can't be evaded. That happened like 95% of the time. Separatist allies gain 50% Turn Meter. Waves: 4 Dooku is useless against: Daze, stun; which, happens to be 99% of the top 20 in fact, since almost every team has Zaul and/or EP teams. Count Dooku has 100% counter chance. Light Side (7-Star) Darth Malak. Ki-Adi-Mundi, Shaak Ti, 7-Star, 23,000+ Power. Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. Waves: GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH GAC Counters Based on GAC Battles analyzed this season. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. B2 Rocket Droid / Count Dooku Wat Tambor / Nute Gunray Count Dooku / Wat Tambor T-Series Tactical Droid (Elite is in Wave 4 only) General Strategy. The hangar was part of much larger facility. This B2 Rocket Trooper Taunts for 1 turn at the end of each of its turns. Waves: 4 On Dooku's turn you need to stun or ability block the Fish Looking Jedi. Disciplined Separatist Attacker with high damage, counter attacks, and debuff capabilities. Waves: 4 One entrance was to the north and crossed over a fuel storage ch… (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. This page was last edited on 11 January 2021, at 18:44. Characters that can apply. Platoons Affecting Territory: Formations Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. This attack can't be evaded. Clone Troopers, Shaak Ti. This attack has a 50% chance to Shock and Stun another random enemy, doubled if the target is Galactic Republic. Description Character cannot heal, gain buffs, or gain bonus turn meter. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Rapidly, the child's Force-sensitivity manifested, scaring his father who hated and feared those he dismissed as \"freaks.\" Gora contacted the Jedi Order on Coruscant and told them to come and claim his son. Waves: 1 This ship takes a bonus turn without reducing its cooldowns. Waves: 4 Count Dooku originally started as an important leader in the early days of Star Wars Galaxy of Heroes. Waves: 4 Count Dooku (+Asajj Ventress), or; Nute Gunray, or; Wat Tambor; Special Mission - Count Dooku's Hanger. Deal massive damage to target non-Elite enemy. Moddiing for this faction is easy. This attack can't be evaded. This ship takes a bonus turn without reducing its cooldowns. Platoons affecting territory: Republic Resolve Level 1: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy., AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Required: Galactic Republic (7-Star) If you don't believe me, I am in a December 2015 shard, and here is my swgoh.gg: https://swgoh.gg/u/tjbear/ Select Page. BA and GS are G13. 1 Description 2 History 3 Appearances 3.1 Non-canon appearances 4 Sources 5 Notes and references The hangar was … This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. This ship takes a bonus turn without reducing its cooldowns. Known as the Dodge META, Dooku’s pre-Omega material leadership at Level 7 granted all allies 15% Evasion and Offense Up whenever they evaded and attack making him and Old Ben Kenobi popular leaders. This ability starts on cooldown and shares a cooldown with Defensive Formation. bobbybaxter / swgoh-counters Star 18 Code Issues Pull requests A counter team reference guide for the mobile game Star Wars: Galaxy of … This ability starts on cooldown and shares a cooldown with Assault Formation. Seen 4 Win % 100% Avg 55 Seen 5 This ship takes a bonus turn without reducing its cooldowns. Platoons Affecting Territory: None, Required: Jedi (7-Star) The Dark Acolytes was an shadowy counterpart to the Jedi Order aligned with the Confederacy of Independent Systems formed from fallen Jedi who served the former Jedi Master Count Dooku that had emerged at the start of the Clone Wars. Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. SWGOH Count Dooku Counters Based on 86 GAC Battles analyzed this season. Platoons affecting territory: AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This ship takes a bonus turn without reducing its cooldowns. BA has tier 6 mods, everyone else is in very competitive gold tier 5 sets. - YouTube The facility was a factory that was used to produce aquatic weapons. Required: 7-Star, 21,000+ Power, Galactic Republic (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage. Droid allies reset their cooldowns at the start of their turn for 2 turns, and Separatist allies gain 50% Turn Meter. This ship takes a bonus turn without reducing its cooldowns. This ability starts on cooldown. If Count Dooku gets a turn before the Jedi Fish Looking dude does then your golden. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. (Cooldown: 2)

Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don't already have it. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted.

Level 1: All Droid allies have +10% Critical Chance.

Disabled: (Metal Mayhem destroyed), Droid Factory Starts at Level 3
Level 3: Summon a B2 Rocket Trooper to the ally slot if it's available. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. General Skywalker. Evasion from OB, evasion from 3PO unique - plus stuns, ability blocks and confuse everywhere. This ability starts on cooldown and shares a cooldown with Defensive Formation. Count Dooku. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Seen 1248 Win % Dooku's hangar was a hangar in the N'ge'u Valley of Geonosis used by Count Dooku before the start of the Clone Wars. For Count Dooku, his Lightsaber is his Relic of choice in SWGoH. This is with zDooku and zzBA. This ability starts on cooldown., Hailfire Tank Starts at Level 3
Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns.

Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Max health. Allied ships start in Defensive Formation.

Assault Formation: Reduce allied non-Capital ships cooldowns by 2 and they gain 50% Turn Meter. Waves: 1 Requires: 7-Star, 16,500+ Power, Galactic Republic, Padmé Amidala Waves: 4 Platoons Affecting Territory: None Possible Enemies [Core Enemies] but no Geos; Elites (Waves 3/4): T-Series Tactical Droid / Nute Gunray (w/Count Dooku), or https://wiki.swgoh.help/index.php?title=Geonosis_Republic_Offensive_Battles&oldid=29603, T-Series Tactical Droid / Nute Gunray (w/Count Dooku), or, Command Battle Droid / General Grievous (w/Wat Tambor), Geonosian Brood Alpha (w/all Geos except Poggle), or, T-Series Tactical Droid / General Kalani, or, Command Battle Droid / Geonosian Brood Alpha (w/all Geos), B2 Rocket Droid / Geonosian Brood Alpha (w/all geos), or, Command Battle Droid / Poggle the Lesser (w/all geos), or, [Core Enemies] but no Geonosian Spy, Droideka, B1 Heavy Gunner, or Command Battle Droid. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. Then kill Anikan. SWGoH: Geonosis Separatist Might – Phase 4 Dooku & Separatist Combat Mission Walkthrough. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. +15% Damage and this attack can't be countered or evaded, All non-Tank Separatist allies Stealth for 2 turns, Whenever an enemy falls below 100% Health all Separatist allies gain 10% Offense (stacking, max 50%), +5% Turn Meter whenever Count Dooku attacks outside of his turn, +15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn, Cantina Battles: Battle 6-G Normal (12 energy). Waves: 1 Platoons in phase 4 are all 4/6. Jump to:navigation, search. Require: 7-Star, Galactic Republic, Negotiator, Anakin's Eta-2 Starfighter His statistics impacted include Health & Armor from his Strength Growth, Armor, Physical Critical Chance & Physical Damage from his Agility Growth, Resistance & Special Damage from his Tactics Growth and Critical Chance, Critical Damage & Damage his Agility Attacker Mastery. Rewards are based on the total number of stars reached. 501st. Platoons affecting territory: Republic Resolve Level 1: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy., AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. This attack can't be evaded. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Speed and Potency mods on both. Seen 1433 Win % 96.0% Carth Onasi Counters. Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns.

Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns.

Disabled: (Hailfire Tank destroyed). Reward: Sith Eternal Emperor - SWGOH Events displays the next event date with relevant information about the event. Requires: Light Side (7-Star) This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Platoons affecting territory: AT-TE Granted to Galactic Republic characters only
Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted, and gain 10% Turn Meter.

Level 2: All Droid allies have +20% Critical Chance. Dispel all buffs on all enemies, which can't be evaded.

Level 1: Summon a Geonosis B1 Battle Droid to the ally slot if it's available. This ability starts on cooldown and shares a cooldown with Defensive Formation. Dooku's Hanger unlocks both it looks like; our guild didn't get a star p1 Bottom, but it looks like we have access to p2 Bottom, unless there's a visual glitch. The AI is somehow programmed to use the bonus turn to get rid of extortion. by | Feb 19, 2021 | Uncategorized | Feb 19, 2021 | Uncategorized Waves: 4 Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. swgoh bossk counter. 7-Star, 21,000+ Power. Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed.Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%). Platoons Affecting Territory: None, Required: Light Side (7-Star) This ability starts on cooldown and shares a cooldown with Defensive Formation. Count Dooku's Hangar: 7 Characters 110,240,000 166,640,000 256,370,000; Platoon: Platoon List: 208,333 (x6) 1,249,998 Combat: Light Side: 403,000 ⇛ 573,500 ⇛ 840,000 ⇛ 1,155,000: 57,750,000 Combat: Jedi: 403,000 ⇛ 573,500 ⇛ 840,000 ⇛ 1,155,000: 57,750,000 Special: Galactic Republic 16.5K GP : 0 + 0 + 0 + 15: 750: Rear Flank: 7 Characters