dqb2 magnet room


Milk - Use the Bottomless Pot on a cow. You need whatever is the best armor and shield you have, and a Mountaincleaver sword. In addition, this will show your status effects, such as poison and paralysis. Instead, use the dressing table to merely change your sword's appearance to be the Falcon Blade. See more ideas about anime art, anime guys, boy art. Speak with the Walking Corpse to the south, and mod rod into a monster. He will be happy and you're done with him. Some of the later rewards are like Metal Slime armor recipes. Member. After this fight, speak to Malroth to begin the final battle when you are ready. His request summons Serge and Digby. The forces you have now have to fight off a Tyrantosaurus, two Axesaurus, two Green Dragon, and a Dread Dragon. If you don't want to fight the packs of monsters that spawn, whenever they show up simply warp to Moonahan, and when it says they ran off, warp back. He hurts. Behind this is a cave. Having finished that, Bonanzo wants you to ring the bell again. It's insta-kill works on literally every enemy type except the area boss, so if you don't mind the base damage loss, it's worth the use. You can tell which is the real one because it teleports away last. Your reward is 10 cabbage seeds. Talk to the hermit a few more times and a ship arrives. Rush him immediately. Malroth will make short work of them. Head over to the panicked girl and speak to her. After a few hits his fireball will become three. At the temple, speak with Lulu again. A set is a group of items that link together to become something new, with different uses. And they are just going to keep coming, so you may want to rush through this section. One of the items you need is grass fiber, which you can find by breaking the bog reeds. A moat of crystal clear water. Speak with Zebadee a few times, then delete their altar and break the wall behind it. You will eventually find an Archdemon. Bust through that stone wall to the south, and follow the miners to an underground lake. Bounce on the set in front of the green lights till you are up in the next level. It wants you to find six holy heartwood. Wrigley wants you to help make greenery. Simply take the three crates and stick them on the dark parts of the wall, one by one, with the gloves. It says dive in at your own risk, and maybe reward. He wants you to get the chest high above him. Now speak with Malroth. A room, in the most basic sense, is merely an area with a wall two blocks high, and a door. Now speak with N04H and you will place the tier one blueprint for the area. Either way, you are quickly attacked. After you fill your halls with the spike traps, run over where the monsters usually spawn, and have them follow you through the corridors of calamity. If you see frogstool, grab them as well. When he arrives you should have a co-op ready, so use it centered on him. Go into the camp and talk to the Grimlin. He gives you two more cabbage seeds as a reward. Up on top, in the water, there is a special "Crested Viper Fountain" item. Hit up the workbench, build what you need (3x Deckchair, 3x Dining Table, 3x Cactail, and a Sunbrella), and finish the pool. I could tell which of the islands had ores, but the little picture checklist menu doesn't give the item names or any clue as to where they might be. Speak with it, then head across the bridge it Midenhall Castle. Malroth will mention that he feels they are going to come ashore. If that isn't enough of a hint, the real one will charge blue for their blast, the fake charges red. Next to the bonfire is a coffer with some oil, so grab that as well. The sample was incubated at room temperature for 5 minutes, followed by 5 minutes on the magnet. Apparently doing absolutely nothing is very stressful, and he requests a relaxation room. Equip your gloves. Warp home and tell Rosie of your success, then talk to her and she will tell you to plant sugar cane. And they have an A.I. Trade her the swords I told you to bring for defuddle drops, gold ore, and a yggdrasil leaf. Seared Steak - Meat After you finish planting and you watch the scene, talk to Perry and Rosa again. Speak to Jules to make it official, and then make your Babsboard. Full Moon Gungerbread - Grain, Medicinal Leaf, Chilli Pepper (Temporary Immunity to Paralysis) Watch them get zapped, and when you're bored of watching it go finish them off. 2,350 new members have already joined the OTW, out of our goal of … Freeze him every chance you get to stop that spell. When you come to the door on your left, go in and you will be bumped into the water. Talk to him, then head south along the mountain, and hop up the green by the last waterfall. Follow the golden hammerhood for quite a ways, all the way up the mountain. For example, when I say a 2x2 room, I mean if you look from the Bird's Eye View you can see 2 rows of two columns inside the walls built for the room. Keep heading north, and then when the tunnel is starting to split, head west. It is very helpful, and saves a load of time later. Be whisked away on two ramps, crashing into the monument. Turn in your medals, and then hop over to the cliff and leap off, using your windbraker, because apparently everyone has one except Malroth and Wrigley. Grab the leaf he leaves behind, then speak to Rosie. See, you have to keep giving Goldirox ore, and the amount increases with every upgrade. Here, crates will give you a few wood when you break them, using your hammer on the withered trees and tree stumps will also yield wood. Now speak to Malroth, then the other prisoners. Let's end this. You complete the list by checking each item. But you're gonna be waiting for awhile. I don't know if the names are right, but it doesn't matter. He will do all the attacking on his own, and will usually hit much harder than you do, but that doesn't mean don't help out. Talk with Warwick, and ring the bell. The chests have the orb of power, and a seed of life. Make sure you are level 10. I couldn't even count them all, only reason I know it's 47 is from the counter that pops up. What's that? After the fight, speak to all three rats for information on points of interest. In each wave, focus down the Gremlins, as they will put you to sleep in an area of effect and just annoy you. Your crew should make quick work of anyone. Make it match like the other stack. However, if you want to avoid it completely, simply continue heading south, jumping up the mountain and finding another naviglobe. The Gloves tool allows you to pick up and put down items, in the condition they are in. Toss some wheat on the bonfire to make yourself some rather filling Bread (30% food, 5hp). Take out the Gremlins while you wait for the Gargoyles to land, then destroy the Gargoyles. Slamming into the ground and being stunned is a death sentence. Build them, then speak with Lulu again. Talk to the new arrivals, then Warwick. Approach them to be attacked by 4x Gremlin, and 1x Big Gremlin. Whether you're on the Isle of Awakening, or any story island, you have infinite of that resource. Another medal. Run straight through the darkness, between the blue flames. If you are outfitted as I suggested, none of these fights are hard. Hop up the tree and talk with the Big Bodkin Archer. Keep going till you see a marked Seaslime. When you return with the 50 wheat, you are given the bottomless pot. Grab it, speak to him again, and drive all the way back to base. Not stacked on each other, just next to. You will find another Builder's Puzzle. There are many ways to do it, and you can put down bricks to stop it from going too far. You can tell who will fight in these sections by looking at who isn't cowering in fear. Now warp back to Moonahan and head east. Fruit Pie - Grain, Fruit After the fight, Perry and Rosie have missions for you. Not ore, ingots. You get to a point where it shows you all the work you've done. Head to the watchtower, climb up on the mountain, and go to where the Builder's Puzzle was up there (it's to the west). The dog will continue to sniff out seedlings for you, if you want them. Head to the dock and speak with the Captain. Punish their insolence. Avoid them, charge and strike. Once you are done speak with the hermit and he gives you the banner. Warp to the Scarlet Sands and speak with Lulu. You will eventually come to an area with sconces. Speak to her again and you will draw up a super blueprint to fix the castle. Note: All puzzles are in the order I placed them in my walkthrough. Be cautious, but as his attacks are pretty telegraphed, and he is kind of slow, if you take your time it should fall. Whenever your co-op is ready, pull the trigger. She wants to start celebrating right away. Draw them away from him so you can deal with them without dealing with him too, but don't stray too far lest you undo all the work you did on his health bar. Listen to Den's story, then talk to him again and he wants you to ring the bell, again. If you go up the areas without the green light boxes you will just find dead ends with a spiked hare toy, and a Mimic that drops only a single medicinal leaf. Now speak with Gremville, and then make the dish. Just keep soaking all the townspeople. Go in there, and there are many Iron Ants, but in the back is a Fat Rat Signpost. Keep that in mind as you plot out your fields. They hit very hard, and will knock out Malroth quite easily. Face the wall next to the torch, and start digging. You've built the firewood and tools before, so the only new things are Rope (3x cord for 2x rope), Pot (1x spoiled soil and 1x oil), Chest (3x wood) and Haystack (3x wheat). Everyone needs steel or better. Guess what he wants you to do? Speak with Warwick and he requests a dungeon by order of the King. After you get that, head to the little house to the north east. Behind the dragon is a builder's puzzle. Back to the Isle of Awakening. Make yourself little stone bridges across to progress. Unless it is part of the main story, none of these are needed. After everyone congratulates your work, chat with Digby then Goldirox to complete this part. Seared Scallywinkle - Scallywinkle Place one against the southern wall of the puzzle bed, where the metal box will hit it when it's pulled down, and the other block in the north western corner. She teleports away to summon more adds. He wants you to ring the bell again. Take this time to build yourself some sort of shelter, because when you have to start dealing with ghosts at night, it can end your game quick. There is also fighting various strong monsters on the Explorer's Shores for materials, recipes, statues, some will even join you. He then mentions there is more, and takes you to a wall you cannot break. Just use your sledgehammer and collect as much as you need. Warp back to town. Sponge Cake - Grain, Sugar Cane, Butterbean Delete the five skeletons. Where to find arowana fish? Speak with your new arrivals, then with Arisplotle. Smash the spare track and minecart, and then fix the track. The other is a charged stomp that does a decent AoE. Then hop up the stairs and wall that off as well. Glide west, avoiding the tornadoes. There is also another Big Orc here. Follow the tunnel till you get to the monster, and agree to help. Continue heading south and you will come to a sign to the east announcing Pastor Al's cabin. Grab the wizard's workbench and go back up top. Ice Cream - Snow, Milk That took me the longest out of everything. Plant the cabbage seeds, and tell him you finished. The Dragon Quest series as a whole, because it's dope. He will summon adds again, and as before, ignore them. Before you drop down, head east and then south across the top of these mountains to find a builder's puzzle. Bread %: This is your hunger meter. Gerome was right about being a bit shorthanded. Recipes are needed to craft new items and equipment. He then wants you to finish up pool side. Speak with Malroth, then go in the church and search the coffin. Serge wants you to expand the shower room, and make windows in it for reasons. Near the exit is a cracked wall. Collect them, then head south. Pick up the brazier off to the side, and place it on the blue temple block next to the monument. He unlocks Multiplayer, which we aren't going to touch for the purposes of this guide. Pastor Al A member of the Children of Hargon, a magus who has developed a fondness for the humans he reigns over. Head north to the pass again to find the fallen soldier. Place a scarecrow, and after his freakout, repair the fencing. Sailor's Stew - Vegetable, Fish, Pure Water After the third time of him landing on his head, you should be able to beat him down enough to defeat him. You will only get about a third of his life down each cycle, so don't try to get in extra hits when he gets up. Do ask you are asked and you will upgrade your buggy for the last time. Then place a block on the east wall between the two pullers, and one behind the temple tile. Head all the way back the way you came, and speak to the captain of the ship. Puzzle 9 : At the lower level of the mine, start by destroying the blocks on the right and use the magnet to move the stairs. When the area opens up into a big desert, head north. Speak with everyone and watch as Lulu completely trashes their effort. Once you arrive after finishing Khrumbul-Dun, you are greeted by your previous allies, and a new face. Speak with the king, build the beacon and place it on the marked blocks. Talk to Perry and he wants you to eat a cabbage. Place the boxes, report to Magrog, and he gives you a mysterious hunk of metal. Keep playing it and follow the sound until Malroth suggests you start digging. When you get to the outside, all I did was go around the back of the mountain you are right in front of, worked my way up, and went back the same way I came up, then over the rocks back into the crematorium, just essentially backtracking the whole way. Speak with it, and then go to the Hargonaut. Furrowfield. Build a Forbidden Altar and start converting the stuff you got into useable material. Save your Cabbages. You only need 100, but can place as many as you like. Death678 for helping me figure out the Venerable Bedroom. Now his attacks focus you down. Not only can it smash almost everything, you can get the item whole instead of broken. Build Ordelia's item shop, which is a room with a table, a price tag, a shop sign, and 2x crates, plus her requested coffers. Get your cabbage and head back to your cell. Activate it and go to the shrine north of the naviglobe and speak with the Hammerhood. Crispy Kelp - Kelp They can only till good spoil, like earth blocks. I did one field for each crop type you eventually grow. You should hit for 4-6, so he drops very fast. Set down the blueprint, stock a chest with materials, and let the people build it. He now will get close and slash at you with his claws. Head up the stairs in the middle of the room, and then go in the door at the top. Avoid it or reflect it and watch the ground. Once you've done all that, ring the bell. Talk to Rosie who is thrilled at the new plants. TheHero/Heroinewill either invent these recipes on their own, or a secondary character will give the hero/heroine the idea for a new recipe. Blast it to loop back to where we saved the goodybag trapped in sand. Also make swords for everyone else, but don't hand them out just yet. 3. He has apparently overheated and needs an air vent. Place the flowers like they want, and you're done. After speaking with Anessa again, there is a scene. ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX for the IP. Obliterate the welcoming committee, and in the back there are two chests. All you need is time. Dec 4, 2019 156. If you end up with enough gratitude, you may want to complete the other explorer's shore. Make sure your new fighters are armed. She will give you more seeds to plant, but it's still a waiting game. Dispatch them. Dash away from him, and as before, skirt the outer edge of the doom until he disappears. South of the same seedling patch you will see a small cave in the wall. Bonanzo then suggests you ring the bell again. Wander over to the bell and use it (Just press X, don't try to hit it with your hammer) and it will drain your gratitude and ring the bell, giving you more recipes, making the residents do more stuff, and some times attract more residents. But instant death works on him. Perry wants you to find tomato seeds, and Rosie wants you to find pumpkin seeds. Keep your weapons as up to date as possible, you fight constantly in this level. Now hit his eye with the second shot to end Atlas for good. You will get ambushed by 10x Hargonauts. Rosie gives you a bag, which lets you store way more items. Smash your way in, and read the books to learn to make pullers, pushers and magnetic blocks. Take him out for the Tectonic Plate recipe. Helpful. After you finish the walls, speak with Anessa and be attacked. First thing's first. Don't let them. Rules: Counter must be next to the Chairs. Yeah they haven't used magnet blocks themselves anywhere. Not all, some aren't even aggressive until you are. Next, you need a bonfire and food. Hit the naviglobe, and go towards the enemy. As I mentioned before, it's all random so I cannot guide you. Speak to the hermit, and head into the castle. Rules: Decorative Food needs to be a drink, placed on the table. Terraria is a land of adventure! Now you live in peace and harmony, everyone loves you, and you are showered with a million gratitude points to unlock all the items in the game. You can kill it if you like, open the chest and then run away so you don't get hit with its initial attack. Go towards the voice, and speak with the dracky. Chat with Dougie, and complete the blueprint you draw up. But your army is vast, and vigorous. Turn in your medals, and then glide north to the Cerulean Steppes tablet. This isn't that tough if your team is outfitted like I suggested. Fortunately the headhunters have little in the way of hp. You can only get it with your mallet, so don't waste the rusty wrecking balls on it. Remember to make the walls out of silver brick or something to get that fanciness up. Speak with Esther and then go back to that statue that had the wheat seeds near the beginning of the chapter. Make and place the Mark of Moonbrooke, then speak with the king again. You however, can wear a weapon, shield and armor. Defeating him will grant you the Dragon Mail armor recipe, which you cannot even build yet. Seafood Salad - Fish, Vegetable Follow the new location you're given (It's east) and you will find a sand cave where a Wiggly is being harassed by a Deadnaut, two Badboons, and two Gremlins. Speak to him again, make sure they have all the parts to finish the blueprint,and ride out on your buggy. The water is there to stop the red block when you use the magnet. Use what he tells you on the small 3 plot field in front of him, then talk to him again. Grab the statue, grab the key from the chest, and warp back to the main room of the temple where the statues are. Hand it over and watch the scene. Rules: Cards on table, chairs next to table. Follow the river off the stairs, and then follow it south. Once you've harvested your 15 cabbages, Rosie tells you there was a mill that did a lot of wheat, and maybe there are still seeds. Thank you for playing Dragon Quest Builders 2, and I hope my guide helped you some. You also get animals and monsters from them, in addition to certain bonuses to be discussed later. Fight him just like the others. He wants a crack at the builder table. Then speak to Mr. Maces again, and you're done. Blast the sand wall behind it as well, to reveal a tunnel with a chest at the end. Hop over the platforms, and follow the path around south, then west, and finally north. Not even constructive criticism, either. You will do 0/1, this is intentional, don't worry. After a bit of damage, the boss becomes invulnerable, and you will be blasted with a brutal combo. It will burn up and go back to being lava shortly, so watch yourself. Malroth will swat these back at him. If you do not wish to fight him, continue wandering about with your dog until she sniffs out the rest you need. Keep going south, across the big ruined bridge, and speak with the Boss Troll. Both are very easy requests, so go ahead. And I'm kind of hurrying through it. Punching sticks. After the scene, hop in the water behind you and go through the hole in the ship. Rosie then suggests you go place it. Keep that in mind. If the monsters get to annoy you while you are building, you can spend 300 gratitude at the Builder's Workbench to learn the Ward of Erdrick, which prevents monsters from spawning in that zone. I don't know if there is an official list, but this is how I did it. Plant it in the very obvious, glowing light beam planter. He tries. Once they get to the Woosh Widgets, your people should crush them in seconds. Speak with Gremville after the fight and say you will go with. You will also find Deadnauts, which are aggressive, as a normal enemy now. Report to Wrigley, then go pour the water into the four alcoves for Bonanzo. Wait for a bit and Malroth will suggest you crash. Another puzzle room, this time you have to place the blocks yourself. Any design you can think of that fits. When she submerges, you will see where she is going to go. Place a brick somewhere you didn't mean to? Throw down your ladder bits, five fun-sized fountains, and fill it with pure water. The activators are so you can trigger them, not the enemy. This is the point of no return. You should have all your people with the barbed swords, including you. He's not a pushover, but you can beat him even with copper stuff, provided you stay away from the front of him and move far away when he charge attacks. Butter - Milk, Oil A "malicious monster" will draw near, and it's a Merman that will one shot you. Jump up to the marked sand section, break it with the stick or move the blocks with the glove, and enter to find the voice. He drops a rare and valuable Yggdrasil Leaf, which auto-rezzes you if you die. This one is filled with numerous groups of 3x Army Ant, so watch yourself or you will get swarmed. Speak with Jeremiah, then place the orb and wait for the rest to be finished. Not directly in front, because his attacks do have an area of effect. When you're back in town, talk to Britney to have her officially join the town, then talk to Rosie and tell her of your success.